INTRODUCTION
Digital
three-dimensional
(3D) models
continue
to
revolutionize
paleontology.
They
allow
archiving,
analyzing,
and
visualizing
specimens
that
would
otherwise
be difficult
or
impossible
to
access,
and
can
protect
delicate
specimens
from
handling.
Many
methods
exist
to
create
3D-datasets,
such
as
laser
scanners,
reflective
light
scanners
or
computation
from
tomographic
data
sets,
e.g.,
computed
tomography
(CT)
scans.
For
an
extensive
review
of
current
methods
see
Sutton
et
al.
(2014).
Over
the
last
few
years,
photogrammetry
has
revolutionized the
digitizing
process
for
surface
topography.
The
process
involves
taking
a
series of
photographs
of
an
object
from
different
angles
to
computationally
generate
a 3D model
by
comparing
features
across
the
photographs.
Incidentally,
Sutton
et
al.
(2014)
recommend
photogrammetry
as
the
first
method
of
choice
for
all
surface-only
3D digitizing.
As a
proven
and
affordable
alternative
to
laser
or
structured
light
scanning,
photogrammetry
is
increasingly
becoming
the
method
of
choice
for
paleontological
research.
Done
correctly,
it
not
only
delivers
highly
accurate
and
(if
so
desired)
textured
models,
but
is
also
user-friendly,
relatively
fast
and inexpensive.
Here,
we provide
a
simple
introduction
to the
practical
application
of
photogrammetry
for
paleontology
and
other
specimen-based
research
disciplines
dealing
with
specimens
in
the
centimeter-upward
range.
Applications
for
photogrammetry
involve
many
different
fields,
including
topographic
mapping,
engineering,
manufacturing,
quality
control,
architecture,
movie
production,
police
investigation
(i.e.,
collision
engineering,
crime
scene
documentation),
archaeology
(e.g.
De
Reu
et
al.
2013),
meteorology
as well
as
geosciences.
Depending
on
the
photographic
method
used,
the
potential
maximum
resolution
of
photogrammetry
varies
considerably.
At
the extreme,
scanning
electron
microscope
(SEM)
photographs
can
be
employed to create
models
at nanometer
resolution
(Piazzesi,
1973; Kearsley
et
al.,
2007).
The
typical
usage
in
paleontology
involves
consumer
to
high-end
professional
DSLR
cameras.
The
resolution
of
a model
depends
on
the
resolution
of
the
sensor
and
the
distance
between
the
sensor
and
the object.
High
megapixel
DSLRs allow
creating
models
with
a
resolution
measured
in
tens
to
hundreds
of
micrometers.
Falkingham
(2012)
found
that
even
a
camera
with
only
8
megapixels
allowed
him
to
produce
models
with
an
accuracy
significantly
better
than
0.3
mm.
Because
the
data
capture
for
photogrammetry
is
usually
performed
via
a
conventional
DSLR
camera, the
method
is
very
versatile
and
mobile.
Taking
photographs
is
usually
possible
in
practically
any
place
where
paleontological
specimens
are
located,
be
it
the
field,
collection
rooms,
or
exhibitions.
Direct
physical
access
is
not
required
(although
it
often
is
helpful,
and
given
the
ability
to
use
a tripod
and
a
suitable
telephoto
lens
even
specimens
that
are
far
out
of
reach
can
be digitized
satisfactorily
for
most
research
purposes.
Here,
we present
techniques
for
photography
and
image
handling
in
photogrammetry
software that
are
adapted
for
typical
use
cases
in paleontology.
Naturally,
they
can
be applied
to other
fields
of
research
as
well,
including e.g. archaeology
and
art
history,
as long
as the
specimens
of
interest are similar to
paleontological
objects.
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